If someone is interested.
Here's the dukecar crash code:

Quote:
define DUKECAR1 3954
move MOVE1 400 50

useractor notenemy DUKECAR1 PIRATEGALSTRENGTH

sizeat 60 60

ifvare TEMP1 0
{
sound WAR_AMBIENCE2
setvar TEMP1 666
}

move MOVE1 geth getv
gamevar CNT 1 2
addvar CNT 1 andvar CNT 3
ifvare CNT 0 spawn EXPLOSION2

iffloordistl 32
{
sound LASERTRIP_EXPLODE
debris SCRAP1 10
}

iffloordistl 16
{
stopsound WAR_AMBIENCE2
sound LASERTRIP_EXPLODE
debris SCRAP1 100
killit
}

enda  
